会走动的图形html5时钟示例
2014-07-14来源:易贤网

使用HTML5制作时钟

名单

代码如下:

<!DOCTYPE html>

<html>

<head>

<title>html5时钟</title>

</head>

<body>

<canvas id = "canvas"></canvas></p> <p> <script>

var Clock = function (canvas, options) {

this.canvas = canvas;

this.ctx = this.canvas.getContext("2d");

this.options = options;

};</p> <p> Clock.prototype = {

constructor: Clock,

drawCircle: function () {

var ctx = this.ctx;

ctx.strokeStyle = "black";

ctx.arc(this.canvas.width / 2, this.canvas.height / 2, 50, 0, 2 * Math.PI, false);

ctx.stroke();

},

drawNum: function () {

var ctx = this.ctx;

var angle = Math.PI * 2 / 12;

for (var i = 1; i <= 12; i += 1) {

ctx.font = "20px Georgia";

ctx.textAlign = "center";

ctx.textBaseline = 'middle';

ctx.fillText(String(i), this.canvas.width / 2 + Math.cos(3 *Math.PI / 2 + angle * i) * 40, this.canvas.height / 2 + Math.sin(3 * Math.PI / 2 + angle * i) * 40);

}

},

drawPointer: function () {

var ctx = this.ctx;

var that = this;

var date, hour, minute, second;

date = new Date();

hour = date.getHours();

if (hour > 12) {

hour = hour % 12;

}

minute = date.getMinutes();

second = date.getSeconds();</p> <p> var b = minute * Math.PI / 30;

var c = second * Math.PI / 30;

var a = hour * Math.PI / 6 + Math.PI / 6 * minute / 60;

var minuteAngle = Math.PI * 2 / 3600;

var secondAngle = Math.PI * 2 / 60;

var hourAngle = Math.PI * 2 / 12 / 3600;</p> <p> ctx.beginPath();

ctx.save();

ctx.translate(that.canvas.width / 2, that.canvas.height / 2);

ctx.arc(0, 0, 3, 0, 2 * Math.PI, false);

ctx.fill();

ctx.closePath();

ctx.beginPath();

a += hourAngle;

ctx.rotate(a);

ctx.fillRect(-2, -22, 4, 30);

ctx.closePath();

ctx.beginPath();

b += minuteAngle;

ctx.rotate(b - a);

ctx.fillRect(-1.5, -26, 3, 35);

ctx.closePath();

ctx.beginPath();

c += secondAngle;

ctx.rotate(c - b);

ctx.fillRect(-1, -30, 2, 40);

ctx.closePath();

ctx.restore();

},

rePaint: function () {

this.drawPointer();

this.drawCircle();

this.drawNum();

},

tik: function () {

var that = this;

var ctx = this.ctx;

this.rePaint();

window.timer = setInterval(function () {

ctx.clearRect(0, 0, that.canvas.width, that.canvas.height);

that.rePaint();

}, 1000);

}

};</p> <p> var options;

var clock = new Clock(document.getElementById("canvas"), options);

clock.tik();

</script>

</body>

</html>

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