一个不错的HTML5 Canvas多层点击事件监听实例
2014-07-14来源:易贤网

最近写一个HTML5的游戏框架。今天写到一个多层点击事件的监听。觉得还是挺好玩的。于是把它从模块中抽化出来了。以下代码只是一些思想。具体实现肯定不是那么丑陋

代码如下:

<!doctype html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>Document</title>

<style type="text/css">

.box > canvas {

position: absolute;

}

</style>

</head>

<body>

<div class="box">

<canvas id="layer1" width="200" height="200"></canvas>

<canvas id="layer2" width="500" height="500"></canvas>

</div>

<script type="text/javascript">

function getRect(obj) {

var x1 = obj.offsetLeft;

var y1 = obj.offsetTop;

var x2 = x1+obj.offsetWidth;

var y2 = y1+obj.offsetHeight;

return {

x1: x1,

y1: y1,

x2: x2,

y2: y2

};

}

function inside(x, y, rect) {

if(x>rect.x1 && x<rect.x2 && y>rect.y1 && y<rect.y2) {

return true;

}

else {

return false;

}

}

var trigger = {};

trigger.list = [];

trigger.listen = function() {

var list = trigger.list;

document.addEventListener('click',function(evt) {

for(var i=0; i<list.length; ++i) {

list[i](evt);

}

});

};

trigger.listen();

var l1 = document.getElementById('layer1');

var l2 = document.getElementById('layer2');

var dl1 = function(evt) {

if(inside(evt.clientX, evt.clientY, getRect(l1))) {

console.log('click');

}

}

trigger.list.push(dl1);

var dl2 = function(evt) {

if(inside(evt.clientX, evt.clientY, getRect(l2))) {

console.log('click2');

}

}

trigger.list.push(dl2);

</script>

</body>

</html>

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